Category:Item (Card Type)
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by Paul Dennen, Sr. Game Designer [edit] ItemsFirst up, we have items. Like abilities, items are played onto your avatar and provide support in a variety of ways; they can provide extra defense or attack, or grant miscellaneous non-combat effects to bolster a particular strategy. Unlike most abilities, items are not applied to quests. Thus, items are generally permanent and remain in play until destroyed by a card effect. Items represent all sorts of things: armor, weapons, magical baubles, tomes, you name it. Today, we take a look at a scout item. It's technically armor because it has the armor trait, but it doesn't provide protection for your scout avatar. No, these boots were made for walking, stalking, and generally causing a large pain in your opponent's butt. Take a look:
Take a look at that game text. To players like me who like to play with tricky tactics and strategies as opposed to brute force, that game text is pure gold and I hope you're excited by it.
These rules mean you can stock multiple copies of your favorite item without feeling that you are going to be stuck with useless extra copies in your hand.
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Pages in category "Item (Card Type)"
The following 72 pages are in this category, out of 72 total.

