Game Text: At the beginning of your main phase, take a unit from your discard pile and play it to a quest for no cost.
Lore Text: Once a powerful Erudite Wizard, Miragul turned himself into a Lich in his zealout pursuit of knowledge, trapping his soul inside a philactery. The Paladins of Praxus raised him back from the dead in order to bring his head to their master missing last line of lore
The mystery of who created the Drunder Rift and why must wait for another day. Firiona Vie and Lucan D'Lere are meeting with their trusted associates to find out more. As you ponder this, you are approached by Uxmar the Acolyte. He comes to you with news from The Seventh Hammer.
Nearby, in Everfrost Peaks, a powerful wizard has made his lair, an Erudite named Miragul. Once a prominent member of the Council of Erud, he now serves the cause of Chaos. Fascinated by learning and power, he pursued the black arts of necromancy. Miragul created a network of tunnels beneath the frozen plain in which a veritable menagerie of creatures thrives. The Tribunal suggests that you investigate the situation and you agree. Uxmar is pleased.
You arrive at the necromancer's lair and enter the frigid labyrinth of Miragul's Menagerie, marveling at the wondrous artifacts their owner has collected over the millenia. Wondrous baubles catch your eye at every turn while magical tomes and lore-filled codices seem to demand you open them.
As you enter a large chamber, suddenly you see before you a dark wizard in robes of deepest crimson -- Miragul the Necromancer!
'Foolish mortal, how dare you disturb my research! I shall rip your soul from your body and cast it into an eternity of torment! Die!!'
This is an optional scenario, and may be skipped. Destory your opponent's avatar or complete four quests to win the game.
Game Win Lore
Miragul's body falls to the icy floor of the cavern as he cries in anguish. 'Impudent fool! All my learning, all my knowledge, lost forever!' His necromatic powers sieve through his body as he falls, and his howl is reduced to a wailing rattle as the last of his breath escapes. As the dark powers of the necromancer recede, Miragul's body is quickly consumed by centuries of time, dissolving into a fine powder until no trace of him remains.
You release a sigh of relief followed by a smile of triumph, jubilant from saving the world from an ancient evil and completing the final task of The Seventh Hammer. You have gained a great respect from the Tribunal and their allies. As you leave Miragul's Menagerie for the surface and the morning sun, you feel confident of any future challenges the Tribunal will have for you and eagerly anticipate the many more adventures that are sure to come.
Congratulations! You have defeated Miragul the Necromancer! Remember that you can replay each of the scenarios with a different archetype to win more reward cards. Continue to build your skills by testing yourself in duels with other players!
Game Loss Lore
Miragul has amassed so much power over the centuries that every attack you mount against him seems ineffective. Every defense you raise is destroyed by the cruel necromancer as he methodically weaves a new intricate trap. Fire and ice suddenly explode on either side of you, trapping you into a corner! Miragul continues to advance, his eyes black pits filled with hatred as he gathers his magical energies for a final blow.
Whether Miragul decides to kill you through fire or ice or its necromantic pets, you have little hope that he will allow your body -- and soul -- a final rest.
You have been defeated by Miragul the Necromancer.