Game Text: At the start of your turn, deal 1 damage to this avatar. You may play cards of any archetype.
Lore Text: This mechanical monstrosity was transported from deep within the mechanical darkness of the Plane of Innovation. Its self-rewinding abilities and cruel fascination with tearing living beings apart to see how they work missing last line of lore
With the information you received from Hanafen, you race toward Diren Hold. The misdirection that led Kylan O'Danos's Wolves of the North away from that fortress has allowed it to fall into the hands of the enemy.
Traveling through a narrow pass near Everfrost Peak, you hear strange noises from up ahead. Whirring, clattering, creaking sounds echo from the walls of the canyon. Puzzled, you approach cautiously.
From around the next bend come several spindly brass legs supporting a mechanical construct, the likes of which few have seen before. Steam escapes from whistling valves as it moves warily forward. The machine is large and formidable. This must be something you have heard legends about, a powerful Clockwork Enigma. Atop the contraption is a rotating head and a rasping voice that chants over and over:
'Tick, tock, tock, tick
I'm made of time,
And you of dust,
To go you want,
But stay you must!
Tick, tick, tock.'
You decide to make a run for it, past the infernal machine and onward through the pass. Surprisingly nimble, the Enigma catches up with you easily. You land a mighty blow on one of its mechanical limbs, but it stops for a second to rewind and repair the damage.
A quest victory might be your best choice. Destroying the Clockwork Enigma may prove difficult, but you might have a chance of slowing it down by heavily damaging it.
Game Win Lore by Quest
Despite the amazing rewind abilities of the Clockwork Enigma, your tactic of feints and dodges have slowed it down, allowing you to bypass the mechanical abomination. The ticking, clanking monstrosity disappears into the snows below, its mad, taunting chatter lost in the slopes of Everfrost Peak as storm clouds darken the evening sky.
Without a second thought for the strange mechanical contraption you left behind, you continue up the icy slopes to Diren Hold to find Firiona Vie. You hope that Lucan has fared better than you in his quest and your help will not be necessary, though you know in your heart this will not be the case.
You have defeated the Clockwork Enigma!
Game Win Lore by Kill
Throughout the cruel battle, you have relentlessly struck at the Clockwork Enigma, even as it constantly rewinds itself, chanting its mad song and attacking with the most bizarre abilities. Now with a final blow, the Clockwork Enigma's gears begin to unwind and smoke issues from its hidden reserve. It chatters madly, crashing into rocks and trees.
White and yellow and...blue?
I'm just cra-zy,
And you must be, too!
Then the Enigma explodes, sending gears and flywheels across the mountainside; it clangs down the slopes to the rocky ravines below.
You sigh with relief. An amazing achievement in such an amazing battle! Explorers and adventurers will surely sing ballads about you praise your legendary deed around campfires and in the taverns for many years to come!
However, you still have to find Lucan and Laricel. You can only hope you are in time to save Firiona...
You have defeated the Clockwork Enigma!
Game Loss Lore
As you fall to the ground, you are taunted once again by the metallic voice of the Clockwork Enigma. The face of the crazed Enigma grinds and whirls above you, chanting its mad song, its face twisted into a maniacal grin.
'Tick, tock, tick!
Your time is a ripple,
That's all run out!
Why fuss about?
Tock, tick, tock.
In defeat, you know that you are too late to save Firiona Vie. You have failed The Tribunal and betrayed your oath. The Seventh Hammer was wrong to have argued a second chance for you, as you have proven unworthy. Your last thoughts are of shame and disgrace and the relentless clicking of the Clockwork Enigma.